دانلود ابزار GPU Instancer v1.2.0 برای یونیتی
Asset Store - GPU Instancer v1.2.0
ابزار GPU Instancer برای یونیتی
GPU Instancer برای یونیتی :در این پست یک ابزار که راه حل باکس برای نمایش تعداد بسیار زیاد آبجکت روی صفحه با عملکرد بالا است رو از سایت Unity Asset برای کابران سافت ساز حاضر کرده ایم ، این ابزار نتایج بزرگ را برای بهبود عملکرد را در مقایسه با دسته بندی استاتیک و مش ترکیب می کند، با این ابزار یا چند کلیک می توانید prefabs ، درختان و هر چیز دیگر رو بر روی زمین گشترش دهید ، با سافت ساز همراه باشید .
ویژگی های این ابزار :
- سازگار با واقعیت مجازی و رندر در دو حالت چند گانه و یکپارچه
- سازگار با نسخه موبایل
- دارای رابط کاربری ساده
- پشتیبانی از شیدرهای سفارشی
- پشتیبانی از خطوط HDRP و LWRP
- دارای سیستم تولید اتوماتیک Billboard دو بعدی
- امکان اضافه کردن آبجکت های پیش ساخته به صورت پینت
- و..
تصاویری از ابزار GPU Instancer برای یونیتی :
عنوان : Asset Store – GPU Instancer
فرمت : unitypackage
کاتالوگ : ندارد
موضوع : پروژه یونیتی
شرکت سازنده : Unity Asset
Asset Store – GPU Instancer
GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs, Unity terrain details and trees.
GPU Instancer provides user friendly tools to allow everyone to use Indirect GPU Instancing without having to go through the deep learning curve of Compute Shaders and GPU infrastructure. Also, an API with extensive documentation is provided to manage runtime changes.
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Features
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– Out of the box solution for complex GPU Instancing.
– VR compatible. Works with both single pass and multipass rendering modes.
– Mobile compatible. Works with both iOS and Android.
– Easy to use interface.
– Tens of thousands of objects rendered lightning fast in a single draw call.
– GPU frustum culling.
– GPU occlusion culling (non-VR platforms only).
– Automatically configured custom shader support.
– Supports HDRP and LWRP render pipelines.
– Complex hierarchies of prefabs instanced with a single click.
– Multiple sub-meshes support.
– LOD Groups and cross-fading support (with animation or fade transition width).
– Automatic 2D Billboard generation system (auto-added as last LOD).
– Shadows casting and receiving support for instances (frustum culled instances still can cast shadows).
– Ability to use custom shadow distance per prototype and to choose the LOD to render shadows with.
– Unity 5.6 support.
– Well documented API for procedural scenes and runtime modifications (examples included).
– Ability to Remove instances inside bounds or colliders at runtime.
– Ability to extend with custom Compute Shaders.
– Example scenes that showcase GPU Instancer capabilities.
Prefab Instancing Features:
– Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool.
– Automatically Add-Remove prefab instances without any aditional code.
– Automatic detection and updating of transform position, rotation and scale changes.
– Full or area localized rigidbody and physics support.
– Nested Prefabs support (Unity 2018.3 and later).
– Add-Remove-Update prefab instances with or without instantiating GameObjects (examples included).
– Instance based material variations through API (similar to Material Property Blocks).
– Enabling and disabling instancing at runtime per instance basis.
– API to manage instanced prefabs at runtime.
– Includes mobile demo scene with custom controllers.
Detail Instancing Features:
– Dense grass fields and vegetation with very high frame rates.
– Included vegetation shader with wind, shadows, AO, billboarding and various other properties.
– Support for custom shaders and materials.
– Cross quadding support: automatically turns grass textures to crossed quads.
– Ability to paint prefabs with custom materials on Unity terrain (with Unity terrain tools).
– Ability to use prefabs with LOD Groups on Unity terrain.
– Further performance improvements with automatic spatial partitioning.
– API to manage instanced terrain detail prototypes at runtime (examples included).
– Editor GPU Instancing simulation.
Tree Instancing Features:
– Dense forests with very high frame rates.
– Speed Tree support with wind animations.
– Tree Creator support with wind animations.
– Support for Soft Occlusion Trees.
– Included billboard baker and renderers.
Third Party Integrations:
– Gaia integration.
– MapMagic integration.
Planned Features:
– Support for animation baking and skinned mesh renderers.
Requirements:
– DirectX 11 or DirectX 12 and Shader Model 5.0 GPU (Windows, Windows Store)
– Metal (macOS, iOS)
– OpenGL Core 4.3 (Windows, Linux)
– Vulkan (Android, Windows, Linux)
– OpenGL ES 3.1 (Android 8.0 Oreo or later)
– Modern Consoles (PS4, Xbox One)
Please also note that even though some integrated graphics cards may satisfy these requirements, they may not provide the boost you can get from GPU Instancing. Therefore, hardware with a dedicated GPU is recommended.
To provide the fastest possible performance, GPU Instancer utilizes Indirect GPU Instancing using Unity’s DrawMeshInstancedIndirect method and Compute Shaders.
GPU Instancing results in magnitudes of performance improvement over static batching and mesh combining. Also, other available solutions for GPU Instancing (including Unity’s material option and the DrawMeshInstanced method) fail short on limited buffer sizes and therefore result in more draw calls and less performance. By using the indirect method GPU Instancer aims to provide the ultimate solution for this, and increases performance considerably while rendering the same mesh multiple times.
حجم کل : 100 مگابایت
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