آموزش توسعه بازی موبایل با زبان سی شارپ و یونیتی
Udemy – Unity C# - An in-depth mobile Game Development course
توسعه بازی موبایل با زبان سی شارپ و یونیتی
آموزش توسعه بازی موبایل با زبان سی شارپ و یونیتی : در این دوره از هنرمند N8 Productions، با نحوه ساخت، انتشار و کسب درآمد از بازی های موبایل در آندروید و IOS با استفاده از سی شارپ و یونیتی آشنا خواهید شد.
این دوره نحوه پیاده سازی و روش های کسب درآمد از بازی های موبایل ، برنامه نویسی توسعه بازی ، کار با API های مختلف،پیاده سازی 3 پروژه مختلف و … را پوشش میدهد. این دوره آموزشی توسط تیم ســافــت ســاز برای شما عزیزان تهیه شده است.
عناوین آموزش :
- دانش مورد نیاز برای ساخت بازی موبایل
- روش های مختلف برای گرفتن و استفاده از ورودی های مختلف کاربر
- نحوه کسب درآمد از بازی های موبایل با تبلیغات و خرید درون برنامه ایی
- بررسی گزینه های مختلف بهینه سازی در سی شارپ و یونیتی
- نگاهی به روش های مختلف بهبود نمایش بصری بازی ها با شیدرگراف،تنظیمات نورپردازی ،افکت های پست پراسسینگ
- آنالیز کد ها در پشت پیاده سازی اسکریپت ها
- طیف وسیعی از API ها و قابلیت های پنهان در انجین بازی یونیتی
عنوان دوره : Udemy – Unity C# – An in-depth mobile Game Development course
سطح : متوسط
زمان کل دوره : 10.48 ساعت
تعداد فایل های تصویری : 38
سال آموزش : 2022
فایل تمرینی : فایل html
مربی دوره : N8 Productions
نرم افزار : Unity
زیرنویس انگلیسی : ندارد
Udemy – Unity C# – An in-depth mobile Game Development course
This course focuses on providing the necessary knowledge and tools to develop mobile games using the Unity game engine and the C# (c-sharp) programming language.
The ultimate and primary goal of the course is to explore the vast majority of functionalities commonly found in mobile games and provide students with a greater understanding of how they operate behind the scenes as well as how to implement them in their own games.
The course has been developed in December 2022 and aims to provide the most updated and latest features of Unity.
In addition, the contents of the course will be updated weekly to ensure top quality to students.
Lectures cover material in detail and easy-to-understand examples to ensure that all students are able to keep up with the pace of the course and fully comprehend its content. Furthermore, additional resources are provided for each lecture that students can use to review new concepts explored as well as do their own research for a more thorough understanding. Resources provided are in most cases linked to the official documentation of either Unity or C#, or alternatively to trusted and reviewed external resources.
In any case, instructors are active daily and answer questions raised by students within a few hours.
To allow students to fully capture the potential of mobile devices, the course will be going into detail about how to capture different types of user inputs and showing examples of how to fully utilize them in games.
The user inputs covered in this course have been inspired by the most popular mobile games and these include the following:
Touches, Swipes, Double taps, Accelerometer inputs (Mainly used for screen shakes), and Gyroscope inputs (Orientation of device in space).
In addition, the course will cover how to implement ways to monetize mobile games and gain revenue through Ads and In-App purchases.
The course focuses on the programming side of game development, exploring different API calls available for us to use, and different types of data structures as well as providing general guidelines to improve the coding experience of students. Each aspect will be discussed and explained to enable students of all backgrounds to keep up with the course.
All of the above will be taught within 3 different projects which will serve as a vehicle for teaching the course.
Two of the projects will be mobile games inspired by popular mobile games, and the last project will be a bonus project covering techniques that weren’t applicable in the two games.
The first game will be a runner game, which is one of the most influential genres for mobile gaming and it only seemed appropriate to include a runner game within our course.
The second game will be a tower defense game, which is a genre that has been booming in the past few years in the mobile game development industry, with the genre getting increasingly more popular as the years go by for mobile games.
These two games will allow us to explore a wide variety of functionalities found in mobile games, in Unity, and in C# whilst developing them.
Each game developed provides plenty of room for students to apply their own personal preferences and reflect their style within the games, as well as ways to apply the knowledge gained on their own.
I am a HUGE supporter of learning by doing, so students will be given small assignments which will serve as tiny challenges for students to tackle and practice the knowledge they gained in a real-life scenario. Throughout the development, I provide my opinion on different aspects of game development and how I approach different scenarios to give you a glimpse of how game developers react to different circumstances. The purpose of giving out assignments or challenging you is not to annoy you, but to put the knowledge gained to practice so you are able to get comfortable with the work process of game development, and due to this, none of the assignments are being marked to avoid students getting stressed over them.
A discord server is in place which attempts to unite game developers together and enable students to meet like-minded people to create game development teams, create friendships, and also ask questions and get support for their development journey.
حجم کل : 7.2 گیگابایت
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