دانلود پروژه Level Transition System برای آنریل انجین
Unreal Engine – Level Transition System v5.0
پروژه Level Transition System برای آنریل انجین
پروژه Level Transition System برای آنریل انجین : با این پروژه و سیستم می توانید به راحتی انتقال های کیفیت خیره کننده، سه بعدی و AAA را برای سطوح خود ایجاد کنید، به لطف «سیستم مدیریت کانتینر» انعطافپذیر و کارآمد، هر کسی میتواند بدون نوشتن یک خط کد، انتقال خود را ایجاد کند ، با سافت ساز همراه باشید.
ویژگی های این پروژه :
- 6 سطح (شامل صحنه انتقال)
- متریال گرید ، اعوجاج و درخشان
- ویجت محو (محو شدن / خارج شدن انیمیشن ها)
- مستقیماً در Transition Trigger Blueprint سطح مقصد را وارد کنید
- سیستم ذخیره سفارشی برای کار با مقادیر در سطوح مختلف
- و..
عنوان : Unreal Engine – Level Transition System v5.0
فرمت : uasset umap
کاتالوگ : ندارد
موضوع : پروژه آنریل انجین
شرکت سازنده : Unreal Engine
Unreal Engine – Level Transition System v5.0
You probably know it. You have created two beautiful levels for your game and now you want to connect them. But somehow normal transitions or LoadingScreens are too boring for you. With our system you can now easily create stunning, three-dimensional and AAA quality transitions for your levels, all with just a few clicks!
In the following lines we will explain what the system can do and what you can use it for.
Container System
Thanks to our simple and understandable documentation, anyone can use the system without being an expert in C++ or Unreal Blueprints. In fact, you don’t need any programming experience at all! Thanks to the flexible and efficient “Container Management System”, anyone can create their transition without writing a single line of code.
Each container contains a heading, an information text, an indication of the minimum time to be spent in transition, a mesh for the rotating actor and an indication of the rotation speed of the rotating actor. The import of the containers into the Transition Manager is already done automatically, so you can always modify the container structure and use the new values directly.
The containers will be randomly selected as long as you did not specify a custom container when you started the transition.
Custom Save System
So that we can work with values over different levels, the values are written in a custom Save File directly at the trigger event for the transition. This file is then loaded at the beginning of the transition level where the values are then read and updated if necessary.
In this way, the system knows, for example, to which level it should finally load. Furthermore, we can prevent the self-container from being loaded twice in a row, which can significantly increase the user experience.
Spawning Manager
To avoid problems after loading into the new level, we have developed the Spawning Manager. This takes care among other things that you can spawn the player at one or more positions selected by you. But even if you don’t want to spawn the player with the spawning manager, it should be placed in your levels, because it also performs other important processes, such as resetting the input mode.
HUB Map Layout
To illustrate how easy it is to travel from level to level we have created a HUB level that connects several levels. From the HUB you can load into four different levels which can then load back into the HUB or another level. A diagram of how exactly the demo levels are structured in this project can be found in the documentation. The levels have been equipped with the free Easy Grid material so that they can be clearly distinguished from one another.
The “LEVEL TRANSITION SYSTEM” contains:
6 Levels (Transition Scene Included)
Easy Grid Material
Distortion Material (See product pictures and demo video)
Glowing Materials
10. Blueprints
Transition Widget
Fade Widget (Fade in / out Animations)
حجم کل : 43 مگابایت
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