راهنمای کامل ترفندهای سه بعدی از Eric Correia
ArtStation - The Ultimate Bag of 3D Tricks - Collection of Detailed PDF Guides for 3D Artists

راهنمای کامل ترفندهای سه بعدی
راهنمای کامل ترفندهای سه بعدی : این پک مجموعهای از راهنماهای PDF تخصصی و کاربردی است که بهصورت عمیق به تکنیکها، گردشکارها و مفاهیم مهم اما کمتر گفتهشده در دنیای 3D و گیمآرت میپردازد.
این مجموعه بر پایه بیش از ۱۰ سال تجربه حرفهای Eric Correia در تولید گیمآرت طراحی شده و هدف آن ارتقای واقعی روند ساخت اَسِتها و رفع اطلاعات نادرست رایج است.
این پک منبعی ارزشمند برای هنرمندان سهبعدی است که میخواهند هوشمندانهتر کار کنند، دانش خود را عمیقتر کنند و به استانداردهای حرفهای صنعت نزدیکتر شوند. این مجموعه توسط تیم ســافــت ســاز برای شما کاربران عزیز، تهیه و آماده دانلود شده است.
ویژگی های اصلی این مجموعه :
- شامل ۹ ماژول آموزشی عمیق و بررسیشده توسط متخصصان صنعت
- راهنماهای PDF حرفهای با توضیحات کامل و تصاویر آموزشی
- نسخههای Quick-Ref (چیتشیت) برای مرور سریع مطالب
- ویدیوهای نریتشده برای درک بهتر مباحث پیچیده
- تمرکز بر تکنیکها و ورکفلوهای عملی در ZBrush، Substance Painter و پایپلاین گیمآرت
- مناسب برای هنرمندان مبتدی، جونیور، اینترمدیت و سینیور
- قابل استفاده در هر پایپلاین و مستقل از نرمافزار خاص
عنوان : ArtStation – The Ultimate Bag of 3D Tricks – Collection of Detailed PDF Guides for 3D Artists
فرمت : mp4 – pdf
کاتالوگ : ندارد
موضوع : تکسچر و متریال
شرکت سازنده : ArtStation
ArtStation – The Ultimate Bag of 3D Tricks – Collection of Detailed PDF Guides for 3D Artists
Presenting The Ultimate Bag of 3D Tricks – the only bag of tricks that actually teaches you how each trick works.
Gain access to a collection of powerful, practical, and informative write-ups on various 3D art techniques, ideologies, workflows, and topics that are often overlooked or hard to come across. All for the price of less than a typical single-issue magazine.
Backed with 10+ years of professional experience in 3D game-art production, this product is designed to educate, dispel misinformation, and most importantly elevate your asset creation workflows. No matter whether you’re a beginner looking to fast-track your learning up to industry standards, or a seasoned artist seeking clever alternatives and solutions, there is guarantee to be many nuggets of information found in this ultimate bag of tricks.
This content has been designed to be widely understood and applicable across any established workflow, regardless of your specialization, skill level, or which software you use.
Learning anything new about 3D/game-art on your own is tough, especially when facing the reality that there is a ton of content out there in this day and age, both good and bad information. Unfortunately, the former is not as common to come by; I took it upon myself to release an informative guide/article on a near monthly basis for the 3D art community to easily access and learn from.
What I decided to do next was form this product, where I:
compiled the majority of my heavy-hitting articles together into clean, easy-reading, and convenient PDF-style modules.
revised, refreshed, and expanded on each topic (if you have read these articles before, there is certainly much more to these modules!).
created compact “Quick-Ref” versions of each module (think of it like a cheat-sheet).
produced video-narration for the more complicated topics, as a bonus.
This product has been designed and developed in a manner that is perfect for:
✔ Artists who generally want to learn techniques to allow them to work smarter, not harder.
✔ Junior Artists that are willing to learn advanced ideas early on in their journey.
✔ Intermediate/Senior Artists looking to both refresh and expand their knowledge.
What’s Included:
This product premieres with 9 in-depth modules in which its Information has been fact-checked and industry peer-reviewed.
Narrated Videos – Visually and verbally walking through key topics, proving theory into practice.
Well-designed PDF Guides – Comprehensive write-ups accompanied with visuals and detailed explanations.
Quick-Refs – A compact, slimmed down version of each guide for easy and quick refreshes.
Topics include, but are not limited to:
various production techniques and workflows that I’ve personally developed
using morphs in zBrush for a more dynamic highpoly result, achieving flawless texture bakes, etc.
special workflows and techniques that are not well or at all documented
which texture formats are best suitable to use (and why), how to use and understand non-square textures, etc.
covering abstract pipeline topics that are hard to Google and find information on
such as how to attain visual parity from Substance Painter to other rendering engines, how to preserve your work/strokes properly when re-importing meshes into Substance Painter, etc.
حجم کل : 0.2 گیگابایت

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